ABOUT HEAVY

We've been there - wondering how these amazing new mixed reality technologies can connect with and delight audiences, whether artistic or commercial.  Being "experimental" without being a failed experiment. Maintaining artistic truth while still being able to connect with thousands of people. Best-in-class experience and edgy.

We exist to infuse meaningful experiences, thought-provoking content, and cutting-edge technology into artistic & commercial digital projects. We accomplish this by being primarily focused on the alignment of user-experience, worldly mindfulness, and project integrity in order to inspire new ideas and solutions for our team and clients.

OUR STORY: Originally founded in 2011 at the crossroads of emerging technologies and academia, the Heavy Projects team has gained an international reputation by pioneering artistic mixed reality projects. Since then, Heavy has been pushing the boundaries of what augmented reality can deliver and we've developed unique insights into crafting experiences that are creative, thoughtful, and scalable.

 
 
 

CHRIS NUNES | HEAD OF STUDIO: is a business strategist, digital media attorney, and technology entrepreneur. As a leading expert in AR UX, Chris runs product and operations for the Heavy team, and is an innovator in the cryptocurrency space. With degrees from UCLA and Georgetown in Economics and Entertainment Law, as well as numerous startups and mobile apps under his belt, Chris specializes in envisioning and strategizing emerging technology campaigns for clients and Heavy's evolving in-house product suite. Chris' work explores how emerging technologies can best be profitably used to meet socially and artistically relevant goals.  

ADAM GOODCHILD | TECHNOLOGY DIRECTOR: is a mobile engineer, Senior Unity developer, and general technologist who has been pushing the envelope of AR and VR engineering since 2010. He has worked on mobile AR, Oculus, Vive, Hololens, Unity, and SceneKit projects of all stripes & flavors.  He studied game design in Uni, and brings a keen love of Star Wars & LEGO to every team meeting, where he thinks the rest of the team mispronounces the word "schedule."  On weekends, he can be found digging for clams near Southend-on-Sea.

 
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BC BIERMANN | FOUNDER [EMERITUS] + CREATIVE ADVISOR: with a PhD in Intermedia Analysis from the Universiteit van Amsterdam, BC works both as a digital artist and an academic [Assoc. Prof. at CAVAD and Sr. Civic Media Fellow at USC Annenberg Innovation Lab]. BC’s futurist work investigates the intersection of emerging technologies and semiotics in ways that address impending social, political, ethical impacts. As an internationally recognized digital artist, BC is a leading pioneer in interactive augmented reality design.

 
 

JORDAN SEILER | CURATOR: is a New York-based artist and activist working with issues of advertising and collective agency in public space. A graduate of the Rhode Island School of Design, Jordan uses emerging technologies to democratize public spaces. 

SERHAN ULKUMEN | CONTRIBUTOR: is a digital media creator, which feeds his instinctive drive to connect with others. Only in his early twenties, Serhan is already a force in both the emerging AR and VR worlds and excels in both front end design and back end programming.

 
ARON BROWN | CONTRIBUTOR: is a young 3D artist filled with the fire and energy to create. Aron seeks to innovate in the interactive and gaming industries, and with skillsets in Adobe, Autodesk and Substance softwares, he is on track to do just that.

ARON BROWN | TECHNICAL ARTIST: is a young 3D artist filled with the fire and energy to create. Aron seeks to innovate in the interactive and gaming industries, and with skillsets in Adobe, Autodesk and Substance softwares, he is on track to do just that.

 
 

PRESS

CLIENTS | SPONSORS

AWARDS

 
AUGGIE - BEST ART/FILM 2015

AUGGIE - BEST ART/FILM 2015

AUGGIE - BEST ART/FILM 2017

AUGGIE - BEST ART/FILM 2017