We've been there - wondering how these amazing new mixed reality technologies can connect with and delight your audiences, whether artistic or commercial. You want "experimental" without being a failed experiment. You want artistic truth while still being able to connect with thousands of people. You want best-in-class experience while still being edgy.
That's our ABOUT US.
We exist to infuse meaningful experiences, thought-provoking content, and cutting-edge technology into artistic & commercial digital projects. We accomplish this by being primarily focused on the alignment of user-experience, worldly mindfulness, and project integrity in order to inspire new ideas and solutions for our team and clients.
OUR STORY: Originally founded in 2011 at the crossroads of emerging technologies and academia, the Heavy Projects team has gained an international reputation by pioneering artistic mixed reality projects. Since then, Heavy has been pushing the boundaries of what AR can deliver and we've developed unique insights into crafting experiences that are creative, thoughtful, and scalable.
BC [heavy] BIERMANN | CREATIVE DIRECTOR: is a creative academic with a Humanities PhD in Intermedia Analysis from the Universiteit van Amsterdam and a Civic Media Fellowship at the USC Annenberg Innovation Lab. BC’s futurist work investigates the intersection of emerging technologies and semiotics in ways that address impending social, political, ethical impacts. As an internationally recognized digital artist, BC is a leading pioneer in interactive Augmented Reality design. A thought leader in the converging technologies space, BC serves on the IEEE Mixed Reality and Artificial Intelligence Group as a Part of The Global Initiative for Ethical Considerations in the Design of Autonomous Systems.
CHRIS NUNES | MANAGING DIRECTOR: is a business strategist, digital media attorney, and technology entrepreneur. As a leading expert in AR UX, Chris runs product and operations for the Heavy team, and is an innovator in the cryptocurrency space. With degrees from UCLA and Georgetown in Economics and Entertainment Law, as well as numerous startups and mobile apps under his belt, Chris specializes in envisioning and strategizing emerging technology campaigns for clients and Heavy's inhouse product suite. His work explores how emerging technologies can best be profitably used to meet socially relevant goals.
ADAM GOODCHILD | TECHNOLOGY DIRECTOR: is a mobile engineer, Senior Unity developer, and general technologist who has been pushing the envelope of AR and VR engineering since 2010. He has worked on mobile AR, Oculus, Vive, Hololens, Unity, and SceneKit projects of all stripes & flavors. He studied game design in Uni, and brings a keen love of Star Wars & LEGO to every team meeting, where he thinks the rest of the team mispronounces the word "schedule." On weekends, he can be found digging for clams near Southend-on-Sea.
JAY IORIO | ADVISER: is graduate of Yale and the Director of Innovation for the IEEE Standards Association and a 28 year veteran in emerging technology. His focus centers on virtual worlds, augmented reality, and serious gaming. Iorio has worked extensively with multimedia, and 3D user interfaces.
SERHAN ULKUMEN | INTERN: is a digital media creator, which feeds his instinctive drive to connect with others. Only in his early twenties, Serhan is already a force in both the emerging AR and VR worlds and excels in both front end design and back end programming.
JORDAN SEILER | CONTRIBUTER: is a New York-based artist and activist working with issues of advertising and collective agency in public space. A graduate of the Rhode Island School of Design, Jordan uses emerging technologies to democratize public spaces.
EAN MERING | CONTRIBUTOR: is a bondable multi-disciplinary producer with a unique background in film and interactive advertising. Ean also has a deep knowledge of photoshop matte paintings and concept art.
ARON BROWN | CONTRIBUTOR: is a young 3D artist filled with the fire and energy to create. Aron seeks to innovate in the interactive and gaming industries, and with skillsets in Adobe, Autodesk and Substance softwares, he is on track to do just that.